![]() ![]() ![]() Bug when returning to two of the boss rooms in the Morterers and the KK Bases. Numerous Typos fixed - Escape Escape! and Fleet Feet badges fixed 1.2.1 Fixes - Bug causing Combo Assist to give random states such as Paralyzed or Fainted. Safety Boots Badge for Mario gettable 1.2.2 Fixes - Throne Room in Rolling Billows people and dialogue fixed. "Splash Hammer Finish" fixed - Wuzzel Woods blocks re-entry fixed. ![]() Final Strike does Criticals 60% of the time and costs 5 BP. Konnor Typo 1.2.3 Fixes - Typos - Rolling Billows cutscene glitch if return late in game. T "whenever" typo - Instructions for installing fonts added 1.3.0 Fixes - Monster of the Month back online - New Side Content Battle added 1.2.5 Fixes - Typos - D-Down Pound "Finish" for Mario - Secret Boss's Death in battle is fixed - Fixed battle song still playing after secret boss 1.2.4 Fixes - Mario's Battle Stance takes 3 SP - Edited Luck's Last Stand's, Critical Rush, Lucky Touch's, Final Strike, so they're not as cheap. Game is open source 1.3.2 Fixes - Mouse no longer affects selection in Menu (yay) - TEC Minion of the Moment fixed again - Tile passability fix in Meta City - Bio Pirhana enemy in Lonestar Lands fixed - Basic shops added to Stone Curd Ruins & Bowser Castle Escape chapter - Enemies of Cheddar Desert and & Bowser Castle Escape chapter are slightly weaker - Kammy's DEF slightly raised - Kappin's DEF slightly raised - Spinalots DEF slightly lowered and POW slightly raised - Court Scene Typos fixed & other typos 1.3.1 Fixes - Tile passability fix in Krawlin Caves - Typo in hammer tutorial - Rolling Billows air elevator fixed - TEC comes online automatically after progressing past a certain point. This is the closest you can get to a Mario game without going out and buying one, and I strongly recommend it.Current Version: 1.4.1 1.4.1 Fixes - Additional location to find "Flower Saver" badge for Luigi - Once the Pit of 100 Trials has been cleared, the floor can be chosen in subsequent attempts - Typos - Fixed confetti showing up - POW DEF badge and POW SPC badge swaps are fixed - Spots where you can't progress in Rosalina's Road Rage fixed 1.4.0 Fixes - The tokens/coin exchange works. The timing system makes battles involving, there is a fun story-line, and it's an extremely long, fun adventure. Summary This game is incredibly well made. The only truly problematic part of the game so far has been the Desert Ruins (and other Kammy sections), in which the enemies are far too strong, but it reverts to normal difficulty after that. Things die too fast, including your characters, but you also get lots of healing items and there are heal blocks scattered around. This game is great for people who like to be able to play a game for a long time and not get bored - the game constantly introduces new material, from what I've seen so far. The walkthrough on youtube is 50+ hours, which is probably the longest on RPGMaker. Those skills were all individually programmed, and are not using the default battle system. ![]() This is incredibly impressive when you consider that the game was made in RPGMaker. Every timing is well explained ingame, as you can press X while using an ability to have a description of when the timing is, and there is also a visual of when to press the buttons. You also time defense by pressing C before they hit to reduce damage by a significant amount. For fire breath, you hold and release Z to keep the bowser icon in the green section of the bar. For example, for Punch, you hold Z until the bar fills, but if you fill too far you fail. Each attack has special timings involving Z, X, and C. The timing system requires you to be active during battle. Gameplay Typically in RPGs, battles are boring: you choose attacks and then wait. Bowser can also hit and burn switches, and other characters can fly in the air at certain points. You can't just jump anywhere you want as you can in other Mario games, but when you reach a ledge, you can hold A and jump. There's a high amount of interaction with the maps. The maker even added weather effects for the stages: for example, in a forest stage, there are leaves falling from the sky. Example: Bowser's Castle There's also plenty of unique material though Most of the stages are unique creations, and are also very well done. ![]()
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